Live Blogged – mistakes are mine Used to play D&D. Played in club at school. One day, the players weren’t feeling it. Was not sure how to get them in..but got them to get under the desks and play there, a bit closer to live role playing. Is now a market researcher. In Pokemon2 you […]
Playful: Alice Taylor and Mint Foundry
Liveblogged- mistakes are mine 3dPrinting is right at the top of the hype cycle. Everyone is talking about it. It is a good thing to have a hype cycle, because otherwise nothing to talk about! what 3d printing is bring the ability to make physical objects to everyone. You can design, use tools, upload your […]
Playful: Holly Gramazio and Clapping Games
Liveblogged – mistakes are mine Holly talked about clapping games. Clapping is portable and free and does not take up much space. It is communal, you do with other people. But as adults and game designers, we under utilise what we can do with claps. Adults understand how it works. We clap for congratulations, for […]
Playful: Bennett Foddy and confusion and frustration in games
Live Blogged – mistakes are mine Foddy’s plan is to talk about suffering in making games. Starts with a lesson from the Olympics. It is one of the only events with billions of viewers. Competing in the games is nothing like playing a video game. it’s about suffering. Running is hard, athletics is hard. You […]
SXSW: Andrea Phillips ARGS and the hot Brunette
LIVEBLOGGED: taken during talk, so any mistakes are mine. Andrea Phillips ARGS and Women A freelance game designer and writer, involved since they started. Also Chair if IGDA SIG ARG argology.org One of community moderators of Cloudmakers, one of the key moments in ARGS, when we recognised that something had happened. One of the ingredients […]
SXSW – Bringing TV to the Web
This is an advanced session from Six to Start and Roo Reynolds and Jo Twist from the BBC – learn how broadcasters and new media companies work in bringing about the intersection of broadcast television and online both now and in the future. Claire Bateman Jr Games Designer, Six to StartAdrian Hon Chief Creative, Six […]
SXSW – What can we learn from games
Experts from three different (bit connected) industries talk about game design, learning theories, collective intelligence, transmedia entertainment, and the value of play in a participatory culture. Henry Jenkins Co-Dir CMS, MIT James Gee Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University Warren Spector GM Creative Dir, Junction Point – Disney Interactive Studios […]
SXSW – Dead Space a Deep Media Case Study
This in-depth case-study reveals the method and the madness behind Electronic Arts use of cross platform marketing to communicate separate, self-contained elements of the much anticipated release of their first survival horror game, Dead Space. For this release, EA packaged a comic book, a prequel DVD, and an online experience in order to build, create, […]
Jane McGonigal Keynote at SXSW
Jane McGonigal Keynote. The Lost Ring Video played. A call for help. Being going a week – are you in? going to talk yo you about alternate realities. instead of trying to make games more realistic, trying to make the real world more like games. we need more alt. realities and the real world needs […]
SXSW – ARGS and Games
Dan Hon, Tony Walsh and Dee Cook Tony Walsh, Phantom Compass, Toronto, Games design. Fallen, Regenesis. Dee Cook, working on ARGs, since 2003. Worked on World without Oil Dan Hon, Six to Start. worked on Perplex City, working with Channel 4 education DH: ARGS are a new way of telling stories, using all forms. People […]
The best games console
I spend time in Chris Pirillo’s chatroom and one of the endless topics of coversation is which game console is better – PS3 or XBox360. It always seems to be a 2 sided debate between those, with Wii only entering rarely. I’m just thankful that Apple do not make a console. However, I think this […]
Ultimate Frisbee
Eric’s being twittering about Saturday Frisbee for a few weeks now so on Saturday I decided to join in. About a dozen people turned up and had a great game before retiring for celebratory drinks. Bill has a great set which includes some in-action shots as well as just the drinking ones. Here’s on of […]
SXSW – Will Wright Keynote
These are the live notes from Will Wright’s Keynote. no context or analysis yet. Some insiders believe that SPORE may be the most ambitious most highly anticipated computer game in history. USA Today calls it “gaming’s giant leap.” The New Yorker says it explores the “limitless possibility of life itself.’ And the New York Times, […]
Spectrum Emulator
Ewan has just shown me the Sinclair Spectrum emulator on his Nintendo DS and I’ve just been playing Jet Set Willy. My sisters and spent hours playing this as kids, so all the memories came flooding back when faced with the music and gameplay. Now I want one 🙂
SXSW – MMORPGs in Austin
Over the years, Central Texas has emerged as the mecca of massively multiplayer game development. Why did this happen and what does this mean? How will the massively multiplayer market change in the next five to ten years — and, assuming such changes occur, will Austin be able to retain it’s position as the geographical […]
SXSW – Pervasive Electronic Games
Pervasive Electronic Games Julian Bleecker (USC/Near Future) Dennis Crowley (Dodgeball/Google) Aaron Myers (USC Interactive Media) Kevin Slavin (Area/Code) This panel presents and discusses unique aspects of the design issues and technologies involved in developing “pervasive electronic games.” Pervasive electronic games are experiences that move game play into the real world, outside of the usual venues […]
SXSW – Digital Distribution of games
Alexander Fernandez CEO, Streamline Studios David Burks Mktg Mgr, Seagate Technology Dan Connors CEO, Telltale Productions Craig Allen CEO, Spark Unlimited Q: Does p2p count as distribution? what is it? Craig: yes. in it’s purest sense its about creating commerce. To get the big companies you have to go to the publishers. there are a […]
SXSW – Attack of the ARG
Update: This panel was one of the ones I most wanted to see whilst I was here. I’m starting to get my head round the space that is alternate reality, but only dipped my toes in the water in the more ‘amateur’ games. The commercial side is not one I’ve had too much experience of, […]
PSFK Conference – Dave Rosenberg
A Whole New World – David Rosenberg (JWT) What is driving the widespread adoption of video gaming and online worlds? What cultural shift is video gaming defining? I work with Dave on a day-to-day basis, so it was interesting to see what he had to say about a space we donlt spend too much time […]
The Prague Files game results
I’ve spent the last 2 weeks playing The Prague Files, an ARGish like game being run by the Live Games Network. Over the last 2 weeks, we were presented with 7 tasks to complete, all going towards some pretty good prizes, the grand prize being a trip to Prague. This was a professionally run game, […]