LIVEBLOGGED = there will be mistakes Benjamin Cichy, Chief Software Engineer, NASA’s Mars Science Laboratory, Jet Propulsion Laboratory Talking about Mars. For years we knew little. It could be like earth. It had seasons, polar ice caps, had winters and summers. It could have had a rainy season. It has always fascinated us. It could […]
Le Web. Again
It’s December, that means’s it’s time for Le Web? Not strictly true this year, as they also had a London edition in June, for the first time. But the Paris version is the main one and I’m looking forward to being one of the official bloggers again this year – and meeting up with the […]
Motorsports Business Forum Austin: Sponsorships
The Motorsports Business Forum holds regular events around the business of Motorsports (unsurprisingly). The latest edition was held in Austin, where there were 200+ attendees, most of them local. I went along to listen to teams and sponsors talk the business of F1, rather than the sport, which was the topic of the previous day’s […]
Motorsports Business Forum Austin: Nick Fry
The Motorsports Business Forum holds regular events around the business of Motorsports (unsurprisingly). The latest edition was held in Austin, where there were 200+ attendees, most of them local. I went along to listen to teams and sponsors talk the business of F1, rather than the sport, which was the topic of the previous day’s […]
FOE6: the future of storytelling and sports
Liveblogged – there will be mistakes Throughout the history of mass media, sports programming has been an innovator. In today’s era of online circulation, transmedia storytelling, and 24/7 access to engaging with sports stars, teams, and fellow fans, sports franchises could be argued as the most immersive of storyworlds–with drama playing out in real-time, and […]
FOE6: The Future of Video Gaming
Liveblogged..there will be mistakes Many innovations in the creative industries owe their roots and inspiration to the gaming world, from audience engagement and storytelling techniques to distribution methods and cross-platform integration. This session examines some of the critical questions facing those working in the gaming industry as large companies and indie developers grapple with the […]
FOE: Rethinking Copyright
Liveblogged. There will be mistakes..this was also a very lively and passionate panel, with some strong language Rethinking Copyright: A discussion with musician, songwriter, and producer T Bone Burnett; Henry Jenkins, Provost’s Professor of Communication, Journalism, Cinematic Arts, and Education at the University of Southern California; and Jonathan Taplin, Director of the Annenberg Innovation Lab […]
FOE6: Curing the Shiny New Object Syndrome
Liveblogged – there will be mistakes! With the constant barrage of new technologies, platforms, and services vying for attention, media producers and marketers are frequently lost among the potential places–and ways–of engaging with their audiences. Before they have ever truly figured out one technology, they’ve already moved to another, because of an intense desire to […]
FOE6: From Participatory Culture to Political Participation
Liveblogged, There will be mistakes Around the world, activists, educators, and nonprofit organizations are discovering new power through their capacity to appropriate, remix, and recirculate elements of popular culture. In some cases, these groups are forging formal partnerships with media producers. In other cases, they are deploying what some have called “cultural acupuncture,†making unauthorized […]
FOE6: The Futures of Public Media
Live blogged – errors possible Public media creators and distributors often face a wide variety of strains on resources which impact their ability to innovate how they tell their stories. Yet, in an era where existing corporate logics often restrain how many media companies and brands can interact with their audiences–or how audiences can participate […]
FOE6: The ethics and politics of curation
A One-on-One Conversation with Brain Pickings’ Maria Popova and Undercurrent’s Joshua Green We live in an environment where the power of circulation is no longer solely–arguably, even primarily–in the hands of media companies. However, if that means we all now play a role as curator and circulator of content, what responsibilities does that bring with […]
FOE6: Listening and Empathy and making Companies more Human
Liveblogged at Futures of Entertainment. Some summarisation on the fly took place! Media properties have long measured audiences with Nielsen ratings, circulation numbers, website traffic and a range of other methods that transform the people who engage with content into that aggregate mass: the audience. Meanwhile, marketing logic has long been governed by survey research, […]
Playful: Tom Ewing and Brain Juice
Live Blogged – mistakes are mine Used to play D&D. Played in club at school. One day, the players weren’t feeling it. Was not sure how to get them in..but got them to get under the desks and play there, a bit closer to live role playing. Is now a market researcher. In Pokemon2 you […]
Playful: Alice Taylor and Mint Foundry
Liveblogged- mistakes are mine 3dPrinting is right at the top of the hype cycle. Everyone is talking about it. It is a good thing to have a hype cycle, because otherwise nothing to talk about! what 3d printing is bring the ability to make physical objects to everyone. You can design, use tools, upload your […]
Playful: Holly Gramazio and Clapping Games
Liveblogged – mistakes are mine Holly talked about clapping games. Clapping is portable and free and does not take up much space. It is communal, you do with other people. But as adults and game designers, we under utilise what we can do with claps. Adults understand how it works. We clap for congratulations, for […]
Playful: Bennett Foddy and confusion and frustration in games
Live Blogged – mistakes are mine Foddy’s plan is to talk about suffering in making games. Starts with a lesson from the Olympics. It is one of the only events with billions of viewers. Competing in the games is nothing like playing a video game. it’s about suffering. Running is hard, athletics is hard. You […]
Playful: Hannah Donovan and Digital Craft
Hannah Donovan ‘This is not my Jam’ Digital Craft. Has always liked rabbits. Many, many family photos of her dressed as a rabbit when growing up. Did not play computer games. Family had a ‘no-violence’ policy. Which of course meant little TV, or comics. Also no ‘formulaic’ stuff. So no colouring books, or teen novels. […]
Playful: Anab Jain and Faerie Stories
Liveblogged! Mistakes and errors possible Anab Jain. Superflux Faerie Stories for the 21st Century Superflux looks at humanising technology. Her background, in India, where there was little TV, no game consoles. The play world were the stories, comic books. Is going to take a look at how fairie stories allow us to make sense of […]
Playful: Mark Sorrell Hide and Seek
LIVEBOGGED from Playfull. Potential mistakes and errors! Mark is the Development Director at Hide and Seek. Will be talking about Computer Games NOT Video Games. Really about Computer Mediated Games. Take a look at a game called B.U.T.T.O.N You are given a task by the computer, a task in the real world. Then you press […]
SMW London: Alex Balfour and the Digital Olympics
It’s Social Media Week and I’ve managed to squeeze in enough time to head out to a few events in and around London. Given how many sessions at the Games I managed to get to, it was only fitting that the first session this week was to hear about the Olympics and how they worked […]